The Sunken Temple of Qarn

The Sunken Temple of Qarn

Level 35

37

Southern Thanalan (X:25, Y:12)

Braving New Depths

Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the shifting sands of timeless desert. Through used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, the massive underground structure appears to be far older than his Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct to a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era... Only to fall victim to one of the complex traps set to prevent that very thing from happening.  


Bosses


Teratotaur

Teratotaur is the first boss in The Sunken Temple of Qarn, and the fight against this boss includes multiple mechanics that can instantly kill players. These mechanics involve the summoning of Dung Wespes, which are similar to Temple Bees or Palace Hornets. If the Wespes are not defeated quickly, they will cast Final Sting, which deals damage equal to ninety percent of the target's maximum health. While this is survivable from full health, it can easily finish off a wounded tank or deal extreme damage if both Wespes target the same character. Players must either defeat the Wespes before they cast Final Sting or cancel the ability with stuns and interrupts. Additionally, when Teratotaur's HP drops below 50%, he will periodically use Mortal Ray, which places the Doom debuff on the entire party. This debuff lasts for 12 seconds and instantly kills anyone still afflicted with it when the timer ends. To remove the debuff, players must step on the square plate that is glowing orange. Only one plate will turn orange at a time. It is advisable to position the Teratotaur in the middle of the room between all three plates so that they are easily accessible to the tank and melee DPS. The boss also has other abilities, such as Frightful Roar, which causes Physical Vulnerability Up, Mow, a frontal cone AoE attack that inflicts poison, and Triclip, an instant attack that deals heavy damage to its primary target.

Temple Guardian

Temple Guardian is an enormous boss in the form of a rock golem. During the battle, the Guardian will summon a Golem Soulstone onto its chest, rendering it nearly invincible. However, when the Soulstone is destroyed, the golem becomes stunned and vulnerable for a short time before the Soulstone respawns. It is advisable for players to focus their attacks on the Soulstone as soon as it appears. The Guardian will randomly target players with most of its abilities. To save time and increase the likelihood of defeating the Guardian while it is vulnerable, it is recommended to use a DPS limit break, preferably from a melee class. The Golem Soulstone possesses several abilities, including Rockslide, a powerful frontal AoE attack, True Grit, a moderate frontal cone AoE attack, Boulder Clap, a devastating frontal AoE attack, Obliterate, an instant attack that damages the entire party, and Stone Skull, an instant attack that inflicts moderate damage on a single player and stuns them briefly.

Adjudicator

The final boss of The Sunken Temple of Qarn, known as the Adjudicator, spawns Mythril Verges throughout the fight. These Verges will fire beams of laser across the room, so players must quickly move out of the way when a pale, blue beam appears on the ground. The Verges have low health and high damage, so damage dealers should prioritize destroying them as soon as they spawn. As the Adjudicator takes damage, it will spawn Verge in a large dark box on the ground. Players should enter the box and destroy the Verge before it can cast Verge Pulse, which causes damage to the entire party. When near death, the Adjudicator will summon multiple laser-shooting Mythril Verges, and players must dodge the lasers while taking out as many Verges as possible. In the beginning of the fight, the Adjudicator also spawns cube-shaped mobs called Sun Jurors, which must be killed on the square platforms to prevent them from continuously reviving. The Adjudicator also has other abilities, including a frontal AoE cone attack called Darkness that damages and blinds players, a periodic spell called Paralyze that inflicts Paralysis on a party member, and an instant ability called Creeping Darkness that deals moderate damage to all party members. Players can interrupt or stun the Paralyze spell and healers can remove the debuff with Esuna.


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